These docs are for phaser 2 6 2 phaser 3 docs can be found on github pages.
Check touching floor phaser.
Set hit area from width height rectangle of the texture gameobject.
Call gameobject setinteractive to register touch input of game object before listening touching events.
With literally hundreds of pieces of source code this is an invaluable resource to have available locally.
In your phaser states you may have an update method that.
Set hit area from game object.
For more phaser tutorials you can also check out the games category on the blog.
If both of these conditions are met we apply a vertical velocity of 350 px sec sq.
A fast free and fun open source framework for canvas and webgl powered browser games.
This will set you up with a nice structure to start building html5 mobile games with phaser.
Desktop and mobile html5 game framework.
Phaser touch handles touch events with your game.
In a collision where both bodies have zero velocity embedded will be set instead.
An object containing touching results.
You should not normally access this class directly but instead use a phaser pointer object which normalises all game input for you.
However we also test if the player is touching the floor otherwise they could jump while in mid air.
The phaser sandbox allows you to code games in your browser without having to download or install anything.
Get the source and assets for every phaser example from the phaser examples github repository.
Built in touch mouse events of phaser.
If true the body will check itself against the sprite getbounds dimensions and adjust its width and height accordingly.
Touching up true means the collision happened to the top of this body for example.
A fast free and fun open source framework for canvas and webgl powered browser games.
Before we get into collisions it s important to understand the role of the update method.
Touching phaser types physics arcade arcadebodycollision whether this body is colliding with a body or static body and in which direction.